Jhod Kevken

Floundering Cleric of Erastil

Description:

Jhod Kevken    CR 3
XP 800
Human Cleric 4
LG Medium Humanoid (human)
Init 3; Senses Perception +4


Defense

AC 15, touch 9, flat-footed 15 (6 armor, -1 Dex)
hp 28 (4d8+4)
Fort 5, Ref 0, Will 8

Offense

Speed 0 ft.
Melee Dagger +3 (1d4/19-20/x2)
Ranged Masterwork Longbow +3 (1d8/x3)
Spell-Like Abilities Calming Touch (7/day), Touch of Law (7/day)
Cleric Spells Prepared (CL 4):
2 (3/day) Arrow of Law (x2) (DC 16), Shield Other, Deadeye ‘s Arrow
1 (4/day) Divine Favor, Bless, Abundant Ammunition, Deadeye’s Lore (x2)
0 (at will) Stabilize, Read Magic, Purify Food and Drink (DC 14), Detect Magic

Statistics

Str 10, Dex 8, Con 13, Int 12, Wis 18, Cha 14
Base Atk
3; CMB 3; CMD 12
Feats Alignment Channel (Evil), Combat Casting, Improved Initiative
Skills Acrobatics -7, Climb -3, Diplomacy +9, Escape Artist -7, Fly -7, Heal +11, Ride -7, Sense Motive +11, Spellcraft +8, Stealth -7, Swim -6
Languages Common, Halfling
SQ aura, cleric channel positive energy 2d6 (5/day) (dc 14), domains (community, law), spontaneous casting
Other Gear Masterwork Agile breastplate, Arrows (20), Dagger, Masterwork Longbow, Backpack (15 @ 30.5 lbs), Bedroll, Belt pouch (2 @ 32.62 lbs), Flint and steel, Erastil, Erastil, Mess kit, Pot, Rope, Soap, Spell component pouch, Torch (9), Waterskin, 1631 GP

Special Abilities

Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Calming Touch (7/day) (Sp) Heal 1d6
2 nonlethal damage and cure conditions by touch.
Cleric Channel Positive Energy 2d6 (5/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Law (7/day) (Sp) A d20 roll becomes 11.

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Bio:

Jhod Kevken

Flying Monkey's Kingmaker TheMass